Wednesday, July 22, 2009

For the Hor...er...Group!

First things first...

The first gaming session at Laura and I's new place was a rousing success. Thank you all for partaking. I hope to see more of you here next time.

Now, on to business...

Epic has officially been shelved due to problems and time. Thus we are in the market for a new game to take its place. A historical game set in 1850s California as well as a Forgotten Realms game have been put forward by Jordan as possibilities. Concerns have been expressed so i'm going to do something a little different.

Ideas for games have always been put forward and either shot down or accepted by the group. To streamline this system i'd like to get everyone's honest preferences down on paper so that potential DMs can know whether or not their games will be well received or not by the group. I don't want these preferences to be guidelines for all future games. I'd like to think we as a group can be flexable and can step outside our own preferences and try something new every once in a while.

If someone has a game idea they can look at each persons preferences and either conform their idea as best they can to match the group or they can work on the people that would dislike the idea to see if they can't bring them around.

If people don't feel that this is the right thing to do please let me know. Even if everyone else disagrees with this i'd like to at least state my own preferences for the record.

System: 3.5
Worlds: Core or any DM created world based on core. Others are fine as long as the majority of the group knows the worlds background.
Books: All core, expansion, and 3rd party books with DM permission on select portions of others.
Starting Level: 4+ but I can work happily with any level.

3 comments:

BargainTheWeasel said...

My preference would be Runequest, Call of Cthulu, Paranoia, D&D 3.5, Champions, or Pendragon, probably in about that order. If it's D&D 3.5, I would prefer that nobody know the gameworld, including not knowing most of the monsters (kudos to Patrick on those counts). I wouldn't mind if none of the players knew the rules either. Of course we do, but I prefer when the GM sometimes changes the rules, especially if the GM's house rule is something your character would not have reasonably known about. I also prefer if most of the material in most of the books is only available as something you earn the right to choose by something you do in-game. This limits rules exploits and makes the world a little less ridiculously teeming with things that ought to have a huge effect on the world at large but only do so when we remember they exist. It also means your characters path might not always be what he planned at level 1.

If we did have an existing gameworld, I like Kalamar best. Oh, and I've never read a cyberpunk book that I liked even a little bit, though it's possible it works better as a RPG.

FYI, of the non D&D systems I've mentioned, only Champions is complicated and takes time to learn. The others are mostly skill based (well, Runequest and Call of Cthulu have some magic, but it's a lot simpler than D&D magic and you start with little or none), so you pretty much just make skill rolls. If you've never tried a system like this, you may be surprised how fun it is that success starts to depend on Playing your character instead of on optimizing your character build.

As for what I could GM:
If I ran D&D I'd probably have to change the rules to the point where people wouldn't like it. I could probably run a campaign as a comedy, with adversaries like supervillians from The Tick (in spirit, they would be built using 100% D&D rules. It's just that the wizard with the Staff of Horrid Wilting might go by the name of De-Humidifier and have a picture of a dry lake bed painted on his robes). If I did that, I would probably use every book, to the point of possibly including one written by a player earlier that morning.

I can run Runequest in one of a few settings, using some really good published modules. If I run Call of Cthulu I would buy Into The Mountains of Madness and run that (which would take a while). I could run Paranoia pretty easily, though I would probably use published modules. Paranoia is great but you usually want to play one-shots. I could run a Runequest one-shot with pre-gens so people can see what it's like.

Long enough for now,

Paul

BargainTheWeasel said...
This comment has been removed by a blog administrator.
Valakun said...

Quite the post Paul. Next time you come by be sure to bring Paranoia or Runequest(or both). I'd like to take a look again. I'll see if I can't find some of it online as well.

Anyone else?

Edit: Deleted Paul's re-post.